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Consortium is a first-person story and character-based role-playing shooter where players find themselves within a dynamic, bustling, interactive and alive micro-environment: the Consortium Command Vessel, C-3800-D “ZENLIL.” The ZENLIL is a living, breathing environment with a crew of seventeen men and women — the very best and brightest the world has to offer. The crew of Zenlil live their lives and do their jobs throughout the ship, reacting to your presence and actions where appropriate. Freely walk among them and speak to everyone you encounter, experience what it’s like to be a part of something much bigger and brighter than anything you could imagine — and then choose to help ensure it stays that way or work to tear it apart!

This is a role-playing game in which you are able to role-play as yourself. You are you and you’re being given the opportunity to physically control a man from a parallel world. This man is first day Consortium field agent Bishop Six, operative for a powerful peacekeeping force in a not-quite-utopia future of 2042. How you choose to speak for, interpret and play this role is entirely up to you! Do you choose to role-play the Bishop and be what the Consortium want you to be? Or do you choose to forge your own path simply using his body and voice as your vessel for communicating with and exploring their world?

Features:
Considered the first of three planned games, each containing their own fully resolvable story arcs but linked by the concept and a much larger design to the story and its countless mysteries.
Immerse yourself into the complete interactive story of what happens aboard the C-3800-D “ZENLIL” Consortium Command vessel on December 21st, 2042…
Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
Engage with a cast of over 20 people with an innovative and life like conversation system with over 4,000 lines of fully voiced dialogue. OR… don’t engage with them at all and choose to never speak a word!
Experience an all original orchestral score by award winning composer Jeremy Soule
Engage in a deep mystery concerning an on-board murder and a large band of mercenaries who seem to want YOU dead.
Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game – never shooting anyone! OR, decide to use deadly or non-lethal force.
Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.




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